
int spaceShip[8][17] = {{0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
                        {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
                        {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
                        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
                        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};




int UFOImage[8][16] =  {{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
                        {0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0},
                        {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
                        {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
                        {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
                        {0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
                        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                        {0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0}};




int shieldImage[18][24] =  {{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
                            {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
                            {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
                            {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
                            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1},
                            {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1},
                            {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
                            {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
                            {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
                            {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
                            {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}};




int invaderFirstImage1[8][12] = {{0,0,0,0,1,1,1,1,0,0,0,0},
                                 {0,1,1,1,1,1,1,1,1,1,1,0},
                                 {1,1,1,1,1,1,1,1,1,1,1,1},
                                 {1,1,1,0,0,1,1,0,0,1,1,1},
                                 {1,1,1,1,1,1,1,1,1,1,1,1},
                                 {0,0,0,1,1,0,0,1,1,0,0,0},
                                 {0,0,1,1,0,1,1,0,1,1,0,0},
                                 {1,1,0,0,0,0,0,0,0,0,1,1}};




int invaderFirstImage2[8][12] = {{0,0,0,0,1,1,1,1,0,0,0,0},
                                 {0,1,1,1,1,1,1,1,1,1,1,0},
                                 {1,1,1,1,1,1,1,1,1,1,1,1},
                                 {1,1,1,0,0,1,1,0,0,1,1,1},
                                 {1,1,1,1,1,1,1,1,1,1,1,1},
                                 {0,0,1,1,1,0,0,1,1,1,0,0},
                                 {0,1,1,0,0,1,1,0,0,1,1,0},
                                 {0,0,1,1,0,0,0,0,1,1,0,0}};




int invaderSecondImage1[8][12] = {{0,0,1,0,0,0,0,0,0,1,0,0},
                                  {1,0,0,1,0,0,0,0,1,0,0,1},
                                  {1,0,1,1,1,1,1,1,1,1,0,1},
                                  {1,1,1,0,1,1,1,1,0,1,1,1},
                                  {1,1,1,1,1,1,1,1,1,1,1,1},
                                  {0,1,1,1,1,1,1,1,1,1,1,0},
                                  {0,0,1,0,0,0,0,0,0,1,0,0},
                                  {0,1,0,0,0,0,0,0,0,0,1,0}};




int invaderSecondImage2[8][12] = {{0,0,1,0,0,0,0,0,0,1,0,0},
                                  {0,0,0,1,0,0,0,0,1,0,0,0},
                                  {0,0,1,1,1,1,1,1,1,1,0,0},
                                  {0,1,1,0,1,1,1,1,0,1,1,0},
                                  {1,1,1,1,1,1,1,1,1,1,1,1},
                                  {1,1,1,1,1,1,1,1,1,1,1,1},
                                  {1,0,1,0,0,0,0,0,0,1,0,1},
                                  {0,0,0,1,1,0,0,1,1,0,0,0}};




int invaderThirdImage1[8][12] = {{0,0,0,0,0,1,1,0,0,0,0,0},
                                 {0,0,0,0,1,1,1,1,0,0,0,0},
                                 {0,0,0,1,1,1,1,1,1,0,0,0},
                                 {0,0,1,1,0,1,1,0,1,1,0,0},
                                 {0,0,1,1,1,1,1,1,1,1,0,0},
                                 {0,0,0,0,1,0,0,1,0,0,0,0},
                                 {0,0,0,1,0,1,1,0,1,0,0,0},
                                 {0,0,1,0,1,0,0,1,0,1,0,0}};




int invaderThirdImage2[8][12] = {{0,0,0,0,0,1,1,0,0,0,0,0},
                                 {0,0,0,0,1,1,1,1,0,0,0,0},
                                 {0,0,0,1,1,1,1,1,1,0,0,0},
                                 {0,0,1,1,0,1,1,0,1,1,0,0},
                                 {0,0,1,1,1,1,1,1,1,1,0,0},
                                 {0,0,0,1,0,1,1,0,1,0,0,0},
                                 {0,0,1,0,0,0,0,0,0,1,0,0},
                                 {0,0,0,1,0,0,0,0,1,0,0,0}};




int missileFirstImage1[5][3] = {{0,1,0},
                                {0,1,0},
                                {0,1,0},
                                {1,1,1},
                                {0,1,0}};




int missileFirstImage2[5][3] = {{0,1,0},
                                {1,1,1},
                                {0,1,0},
                                {0,1,0},
                                {0,1,0}};




int missileSecondImage1[5][3] = {{0,1,0},
                                 {0,0,1},
                                 {0,1,0},
                                 {1,0,0},
                                 {0,1,0}};




int missileSecondImage2[5][3] = {{0,1,0},
                                 {1,0,0},
                                 {0,1,0},
                                 {0,0,1},
                                 {0,1,0}};




int breakSpaceShip1[8][14] = {{1,0,0,0,0,0,1,0,0,0,0,0,1,0},
                              {0,0,0,1,0,0,0,0,0,0,0,0,0,0},
                              {0,1,0,0,0,0,1,0,0,0,0,0,1,0},
                              {0,0,0,0,0,1,0,0,0,0,1,0,0,1},
                              {1,0,0,0,1,1,0,0,1,0,0,0,0,0},
                              {0,0,0,1,1,1,1,1,1,1,0,0,1,0},
                              {0,0,1,1,1,1,1,1,1,1,1,0,0,0},
                              {1,1,1,1,1,1,1,1,1,1,1,1,1,0}};




int breakSpaceShip2[8][14] = {{0,1,0,0,0,0,1,0,0,0,0,0,0,1},
                              {0,0,0,0,0,0,0,0,0,0,1,0,0,0},
                              {0,1,0,0,0,0,0,1,0,0,0,0,1,0},
                              {1,0,0,1,0,0,0,0,1,0,0,0,0,0},
                              {0,0,0,0,1,0,0,0,1,1,0,0,0,1},
                              {0,0,0,1,1,1,1,1,1,1,0,0,1,0},
                              {0,0,1,1,1,1,1,1,1,1,1,0,0,0},
                              {1,1,1,1,1,1,1,1,1,1,1,1,1,0}};




int breakSpaceShip3[8][14] = {{0,0,1,0,0,0,1,0,0,0,0,0,1,0},
                              {0,0,0,1,0,0,0,0,0,0,0,0,0,0},
                              {0,1,0,1,0,0,1,0,1,0,0,0,0,1},
                              {1,0,1,0,0,1,0,0,0,0,1,1,0,0},
                              {0,0,0,0,1,1,0,0,1,0,0,1,0,0},
                              {0,0,0,1,1,1,1,1,1,1,0,0,1,0},
                              {0,0,1,1,1,1,1,1,1,1,1,0,0,0},
                              {1,1,1,1,1,1,1,1,1,1,1,1,1,0}};
  



int breakInvader[8][12] = {{0,0,0,0,0,1,0,0,0,0,0,0},
                           {0,1,0,0,0,1,0,0,1,0,0,0},
                           {0,0,1,0,0,0,0,0,1,0,0,1},
                           {0,0,0,1,0,0,0,1,0,0,1,0},
                           {1,1,0,0,0,0,0,0,0,0,1,1},
                           {0,1,0,0,1,0,0,0,1,0,0,0},
                           {1,0,0,1,0,0,0,0,0,1,0,0},
                           {0,0,0,0,0,0,1,0,0,0,0,0}};




 int smallNumber[10][5][3] = {{{0,1,0},
                               {1,0,1},
                               {1,0,1},
                               {1,0,1},
                               {0,1,0}}, // 0
                              {{0,1,0},
                               {0,1,0},
                               {0,1,0},
                               {0,1,0},
                               {0,1,0}}, // 1
                               {{1,1,1},
                               {0,0,1},
                               {1,1,1},
                               {1,0,0},
                               {1,1,1}}, // 2
                              {{1,1,1},
                               {0,0,1},
                               {1,1,1},
                               {0,0,1},
                               {1,1,1}}, // 3
                               {{1,0,1},
                               {1,0,1},
                               {1,1,1},
                               {0,0,1},
                               {0,0,1}}, // 4
                              {{1,1,1},
                               {1,0,0},
                               {1,1,1},
                               {0,0,1},
                               {1,1,1}}, // 5
                               {{1,1,1},
                               {1,0,0},
                               {1,1,1},
                               {1,0,1},
                               {1,1,1}}, // 6
                              {{1,1,1},
                               {1,0,1},
                               {0,0,1},
                               {0,0,1},
                               {0,0,1}}, // 7
                               {{1,1,1},
                               {1,0,1},
                               {1,1,1},
                               {1,0,1},
                               {1,1,1}}, // 8
                              {{1,1,1},
                               {1,0,1},
                               {1,1,1},
                               {0,0,1},
                               {0,0,1}}}; // 9

